Among the weakest of all undead, the basic, insane Hollow.

Hollow (Human)

Usually Neutral Humanoid (human)
Init 0 Senses as Human
Languages Regional language
AC 12, flat-footed 10, touch 12
HP 1d12
3 (9 HP); DR n/a
Immune n/a
Resist n/a
Fort + 0 (1/3 HD), Ref 0 (1/3 HD), Will +0 (1/2 HD)
Speed 30 ft.
Melee dagger
1 (1d4+1); or shortsword+1 (1d6+1); or shortbow+0 (1d6) 60 ft.; slam+1 (1d6+1)
Space 5 ft.; Reach 0 ft.
Base Atk 0 (1/2 HD); Grp +1
Atk Options dagger
1 (1d4+1); or shortsword+1 (1d6+1); or shortbow+0 (1d6) 60 ft.; slam+1 (1d6+1)
Special Actions Single Action(Ex): Hollows have poor reflexes and can perform only a sinble move action or standard action each round. A Hollow can move up to its speed and attack in the same round, but only if it attempts a charge.
Spell-Like Abilities (CL 0): n/a
Abilities Str 12, Dex 8, Con -, Int 3, Wis 3, Cha 3
Feats Toughness
Skills none
Advancement n/a

Hollows are the undead beings who, upon death, manifest the Darksign upon their flesh, later to rise. While they come into unlife with their intelligence intact, they are prone to fall into insanity when they do not routinely visit Linked Fires. After becoming insane, their health and strength often atrophies, and they begin to rot.

Strategies and Tactics
Sample Encounter
Typical Treasure
For Player Characters
Hollow Lore


Souls in the Dark Tansarff