Feats

The following feats are available in addition to any canon D&D material feats:

Pathfinder:

Missile Shield (Combat)

You are skilled at deflecting ranged attacks with your shield.

Prerequisites: Dex 13, Shield Focus.

Benefit: You must be using a light, heavy, or tower shield to use this feat. Once per round as an immediate action when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive ranged weapons), you may deflect it so that you take no damage, as if you had the Deflect Arrows feat. You must be aware of the attack and not flat-footed.

Ray Shield (Combat)

You can even deflect rays with your shield.

Prerequisites: Dex 15, Missile Shield.

Benefit: You must be using a light, heavy, or tower shield to use this feat. Once per round as an immediate action when you would normally be hit with a ranged touch attack (including rays and similar magical effects), you may deflect it so that you take no damage from it. Your shield suffers the full effects of the spell or effect, if applicable.

Fortified Armor Training (Combat)

You have learned to let your armor bear the brunt of the worst attacks.

Prerequisite: Proficient with armor or shield.

Benefit: If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield becomes sundered.

Hammer the Gap (Combat)

You repeatedly strike the same location, causing increasing amounts of damage.

Prerequisite: Base attack bonus +6.

Benefit: When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn. This damage is multiplied on a critical hit.

Mounted Shield (Combat)

Your defensive tactics defend both you and your mount.

Prerequisites: Mounted Combat, Shield Focus.

Benefit: You may add your base shield bonus (including the bonus from Shield Focus but not including enhancement bonuses) to your mount’s AC.

Unseat (Combat)

You are skilled at unseating your mounted opponents.

Prerequisites: Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, base attack bonus +1.

Benefits: When charging an opponent while mounted and wielding a lance, longspear or greatspear, resolve the attack as normal. If it hits, you may immediately make a free bull rush attempt in addition to the normal damage. If successful, the target is knocked off his horse and lands prone in a space adjacent to his mount that is directly away from you.

Homebrew:

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Feats

Souls in the Dark Tansarff